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'Godfather' game loosely follows film: Review

By Matt Slagle
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Posted 01 April 2006 @ 06:54 pm GMT

Even if you've seen the movie a hundred times, the video game version of "The Godfather" is an offer you can probably refuse.

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Electronic Arts Inc. is known for its video game adaptations of popular films like "The Lord of The Rings" trilogy and the "James Bond" series.

"The Godfather The Game" (Rated M, $ 39.99 for Xbox, PlayStation 2 and personal computers) is probably the company's most ambitious attempt to blur the line between cinema and gaming. But most of what made Don Vito Corleone and his family so compelling has largely been lost in this digitized re-imagining of love and loss amid gang warfare in the New York of the 1940s and 50s.

Comparisons to other open-ended crime sagas like "Grand Theft Auto" are inevitable - and often favorable.

You build a reputation among five mob families and follow a violent path of ascendance from unknown street punk to Godfather to Don, the boss of all bosses.

The game only loosely follows the film, though, and as such a lot of side missions and subplots that get fleshed out here are never even mentioned in the movie.

Fans will almost certainly enjoy interacting with some of the principal characters and exploring the vastness of this game, which encompasses parts of Manhattan, Brooklyn and New Jersey, even if it is mostly peripheral.

The action is plentiful and relatively easy once you master the controls. I made short work of most enemies, either grabbing them and beating them to a bloody pulp or shooting them outright. It's only when faced with dozens of enemies at once that you truly risk sleeping with the fishes.

The visuals on the PS2 version I tested were disappointing, with fuzzy graphics and sometimes jerky animations. And the many cinematic interludes also lacked the editing and compositional brilliance of the film.

Hopefully the Xbox 360 version due this summer will give us something better to look at.

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